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Montage | How to play | Main games | More

MOUNTING ISTRUCTIONS :
Mounting instructions

Montage | How to play | Main games | More

PLAYING GAME

Player's turn is indicated by P1, P2, etc. Each player is entitled to throw 3 darts per turn. The three small marks above the score on the display are showing remaining throws for the turn.

This smart dart game can track scores and reveal target automatically. Single, double, or triple is marked with a precursor before the digits. A single is shown with a lower bar, for example "_18" is indicating Single 18. A double is marked with 2 bars, such as "=18". A triple is marked with 3 bars "≡18". Single Bull's Eye is indicated by its face value ­ "25".

Always wait for the board to finish sounding the signal before throwing darts.

At the end of one's turn, the board is automatically on hold (unless you have turn on the Solitaire function). Pull out the darts and press the PLAYER button to advance the play.

The game ends when the finishing placement of all players becomes determined. Use the PLAYER button or the SCORE button to view each player's finishing placement and final score

Montage | How to play | Main games | More

MAIN GAME INSTRUCTIONS

301-1001:
This is the most popular dart game, played in most leagues and tournaments. Each player starts the game with 301 points (or 501, 601, etc.). At the end of each player's turn, the sum of the three darts thrown is subtracted from the player's score. The player who reaches exactly zero first wins. The play can continue until the 2nd, 3rd, and 4th places are determined.
Busting Rule: When a player exceeds the score needed to reach exactly zero, the turn is a "bust" and the score reverts back to what it was before the turn.
To make the game more challenging, you may use the DOUBLE button to set additional restrictions on how to start and end the game. The choices are
Open In: The scoring begins when any number is hit.
Open Out: The player can finish the game with a hit on any number that reduces the score to exactly zero.
Double In: To start, the player must hit a number in the double ring or a double Bull's Eye. No score will be counted until this condition is satisfied.
Double Out: To win, the player must hit a double or a double Bull's Eye that reduces the score to exactly zero. A score leaving the player with "1" will BUST.
Master Out: To win, the player must hit a double, a double Bull's Eye, or a triple that reduces the score to exactly zero. A residual score of "1" will BUST.

League 301, 501, 601
This is a team play of the 301, 501, 601 game, very popular among dart leagues. There are always 2 teams and 4 scores to track. Player 1 and Player 3 play against Player 2 and Player 4. The game is played the same way as the individual 301, 501, 601 game. Any player reducing his/her score to exact zero first makes his/her team a winner, BUT a "Freeze Rule" applies.
Freeze Rule: A player can not go out the game when the partner's residual score is higher than the sum of their opponents' residual scores. (A tie is OK to go out.) A "frozen" player can only try to get his/her score as low as possible and hope his/her partner can win. If a player is frozen and reaches zero, then the game is Burst on that player.
The rule is to ensure that the winning team has the best combined perform­ance, and none can win the game without the help of his/her partner. Moreover, this dartboard allows handicapping each player separately for the League play. The team play can also take 8 players, with two each on one score and four in a team.

Round the clock (single, double and triple):
The player tries to hit the numbers from 1 to 20 in order. When a number is hit, then the game is advanced for shooting the next number. The player reaches and hits 20 first is the winner. Double and triple are treated the same as a single, being counted as one hit.

Count up 100-900:
This is a simple game that anybody can play. The objective is to beat other players by reaching a preset score first. The available settings are: 100, 300, 500, 700 and 900. Each player tries to score as high as possible in his/her turns, and the final total score is allowed to be more than the preset score.

High Score _6-14:
This game is much like Count-Up, except that the game ends at the finish of the 6th round (or 8th, 10th, 12th etc.). The player who accumulates the highest total scores wins.

Cricket:
Cricket is a game that is extremely popular in America and Central Europe. Players adopt defensive or attacking strategy, depending on the state of the game. At any point in the game, each player can make effort to increase the score or to attempt blocking other players from scoring.
The game is played with the numbers 15 through 20 and the Bull's Eye. Each player must mark a number 3 times to CLOSE it. A hit of a single counts as 1 mark; a double counts as 2 marks and a triple counts as 3 marks. After a number is closed, additional "markings" are converted into scores that is equal to the number. However, when a number is closed by all players (ALL CLOSED), that number is then no longer available for cumulating scores. The winner is who has the highest score and closed all the numbers first. If scores are even, the player who closes all the numbers first wins.
The strategy can be very different if the game is being played with the restriction that is to close each number in a specific order. Use HANDICAP function to choose such variations: playing "20 down to 15 then Bull" or "Bull and then 15 up to 20". Close the numbers in the set sequence. You will see the difference after playing couple games in this fashion.
NOTE: See the DESCRIPTION section for special notes on Cricket Display.

No score cricket:
This is a simplified version of Cricket. The objective is to close all the numbers as soon as possible. No score is given for hit on a closed number at any time.

Cut throat cricket:
This is a reversed version of Cricket in scoring. Most popularly being played with 3 players. Two of the players may joint up and sack another player before they turn to each other for a fight.
After a number is closed, a hit for the scoring is being add to the opponents' scores. The higher cumulative score is on the losing side. However, no score will be added to a player who has the number already closed. The winner is who has the lowest score and closed all the numbers first. If a player closed all the numbers first but also has a higher score, he/she must keep on scoring to bring opponents' scores surge over or equal to his/her score. Hence, the best strategy is to close the numbers as soon as possible to block others from giving you points, while adding the chance to penalize others.

Free darts 6, 9, 12:
To begin this game, the first player need to on behalf of player 1, 3, 5, 7 to throw one dart to determine which block/color (#20 color or #1 color) players will shoot at. If the first player threw #20 color, then the player 2, 4, 6, 8 need to throw # 1 color. (If the first player hits a bull’s eye with this dart, he/ she must throw again to decide the color). Each player then tries to hit their color target to gain the highest possible score. (The total number of darts to be thrown must be decided on and set up in Game Setup at the beginning of the games: 6, 9 and 12 total darts). If a player throws a dart in an opponent’s color, it does not count towards the total score. (The bull’s eye count toward your total score.) The Player with the highest total of point after all darts are thrown is the winner.

Color 200, 400, 600:
To begin this game, the first player need to on behalf of player 1, 3, 5, 7 to throw one dart to determine which block/color (#20 color or #1 color) players will shoot at. If the first player threw #20 color, then the player 2, 4, 6, 8 need to throw # 1 color. (If the first player hits a bull’s eye with this dart, he/ she must throw again to decide the color). Each player then tries to hit their olor target in order to add up to the total score (which must be decided on and set up in Game Options at the beginning of the game: 200, 400, 600). If a player throws a dart n an total score. The first player to pre-set final score wins.

Montage | How to play | Main games | More

MORE INFORMATION:
1) Single: Score as number shown.
2) Double: Score x 2.
3) Triple: Score x 3.
4) Bull's Eye: The outer bull is 25 points; the center double bull is 50 points.
5) Catch-Ring: Catch missed dart, no score.
6) Cricket Score Board: Show status of marking cricket numbers. When there are only two players in the game, the display on the left is for Player 1 and the display on the right is for Player 2. One light marks for a hit. However, when more than two players are in the game, the left display shows the current player's marking status in detail. While on the right display, each column shows the closing status of a corresponding player in line for the following turns (see illustration). Example: If the current player is Player 2, then, the three columns on the right display, starts from the left, show closing status of Player 3, 4 and 1, in that order. A light in the column indicates a number is closed, which is a significant condition for planing strategies.
7) Indicators for Double In (DI), Double Out (DO) and Master Out (MO).
<This setting is available in Game 301-901 only>

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